Metroid Samus Returns 3DS Video Game Review

Metroid Samus Returns
3DS Video Game Review

 Written By: Adolph Vega




3D

 

Sometimes when you play a game on the Nintendo 3DS, the stereoscopic 3D visuals look so nice that you never want to play that game in 2D. This game is a perfect example of that. The 3D visuals do two very specific things to this game. The first thing the 3D does is to make the game look sharper and more vivid. Whenever you play a Nintendo 3DS game in 3D the top screen changes and it essentially doubles the resolution of the game. Usually you don't notice the bump up in resolution, but in this game it definitely looks crisper and nicer when playing it in 3D. The second thing the 3D does is to give the player depth based 3D visuals. The graphics in the game are fully rendered with 3D polygons and geometry that really compliment the stereoscopic 3D. The game is played on a 2D plane, and the 3D allows the player to peer into the vast backgrounds of the various locations. The 3D creates a impressive diorama effect with many upon many layers of 3D depth . The 3D depth really bring this games world to life. Sometimes the environments within this game are rendered in a way where parts of the environment will appear closer to the player than other parts of the world. The level design and 3D visuals often compliment each other to make for a rich visual experience. One example of this is an area that has a pool of water in it. The player has to navigate within the water and this pool is a collection from a river that goes deep into the background. Rarely the game uses pop out 3D. This pop out 3D happens when you defeat some enemies, and they explode. The splattered body parts will briefly fly out of the screen. This pop out 3D is gimmicky but it is satisfying and fun to see. In one specific boss battle several elements of this enemy actually move in between the layers of 3D depth and it looks fantastic. This game is meant to be played in 3D and if you don’t play it in 3D you are doing yourself a disservice. Occasionally the 3D graphics may cause some visual hiccups in the smooth  frame rate of the game. These hiccups are minor and they aren't too distracting. Overall the 3D dramatically enhances the visuals of this game and really drew me into the gameplay. I played this game 99% on the highest 3D setting and the 1% in 2D. The 3D within this game is so fantastic, that I can easily recommend it to anyone. The 3D element of this game is some of the best stereoscopic 3D that the Nintendo 3DS has ever showcased, and without hesitation I give it my highest recommendation.

 

Final Verdict: Great 3D, Editor’s Choice 3D Award
 


Video Game

 

The "Metroid" video game franchise is a fan favorite . Before I get into this specific game, I want to briefly go over the Metroid video game franchise, and what makes it so special and compelling. I have enjoyed Metroid video games since the original. The original Metroid was released in 1986 on the Nintendo Entertainment System (NES) . The original Metroid was a fairly revolutionary video game for its time . Other platformers released in that era only allowed the player to scroll from left to right . In Metroid you could go left , right , up and down and fully explore a huge environment . The sequel to the original Metroid video game was “Metroid 2: The Return of Samus”, and it was originally released on the Nintendo GameBoy in 1991.  Metroid 2 was limited by the hardware that it was on, but it did an decent job of continuing the franchise. “Samus Returns” is essentially an enhanced remake/reboot of that 1991 game. The secret sauce that makes the Metroid games so successful is based on two things, exploration and empowerment. The main gameplay loop of the Metroid franchise revolves around the player exploring large environments and upgrading their gear to further explore the environments. Your main weapons are projectile based, and you can upgrade them to increase your killing power and to help you further explore. You can also gain new abilities to help you explore. For example you can find the ability to turn your character into a small ball. The ball form can help you reach parts of the environment that you couldn’t access before. This gameplay cycle is incredibly rewarding and is part of the reason this game franchise has been so beloved by the fans. When you complete a Metroid game, the main character, Samus Aran, is dramatically more powerful than when you started the game. Samus Aran (The main character you play as) is also one of the earliest strong female protagonists in a video game series. Samus Aran is a powerful character and is fairly interesting main protagonist. The gameplay mechanics of the Metroid games are often mimicked and replicated in other video games because it’s so enjoyable and rewarding  for the player. The mainline Metroid games are rare releases from Nintendo so they are coveted by the fans.    

 


'Samus Returns' introduces and changes many core aspects of the familar Metroid gameplay. The biggest change is the lack of a dedicated map. Maps have been a key aspect of helping the player explore the various locations in the games. This game takes away dedicated maps and instead automatically fills in a makeshift map as you explore the games world. Not having a dedicated map resembles how the original Metroid 2 was back in 1991 . This game features a new ability that essentially scans the environment and fills in the details of your makeshift map. However it must be noted that using this method will also show you locations of items and areas of the environment that can be destroyed. In some ways using this scanner ability spoils some of the exploration elements of the game. This feature is optional, but it is useful if the player ever needs assistance. The game also offers a new free aim feature that gives the player the ability to have very precise controls when firing weapons. This free aim mode is a wonderful addition and is well implemented. It makes so much sense; often I wondered why the previous Metroid games never had this feature before. The game also offers the new ability to inflict a melee attack on your enemies by counter their attacks. These melee attacks are dependent on timing and skill of the player to read the animations and actions of the enemies and act accordingly. Some enemies can ONLY be defeated by correctly countering their attacks with a melee attack. This melee ability is something the player needs to master to be successful in the game, and it can be difficult to get used to. I enjoyed this melee attack concept and found it very satisfying whenever I successfully countered an enemy’s attacks and dealt massive damage. The game rewards the player for successful melee attacks with in-game action cutscenes where Samus does special moves. These action cutscenes are exciting to watch and are a fun addition to the game. The game offers other new abilities, but for the sake of spoilers I won’t mention them. The only thing I want to say about those other new abilities is that they are interesting gameplay ideas that are sadly underutilized. Overall the gameplay changes are smart and push the series forward.

 


The game also introduces a control method that is different from what you might expect from other traditional 2D side scrolling Metroid games. You control Samus with the analog stick and not with the control pad. All the previous 2D side scrolling Metroid games have used the control pad for movement and this game uses the control stick input instead. The control pad is to used to activate the new special abilities. Toggling on/off the missile launcher is done with the R button and free aim is done with the L button, and firing the missiles is done with the Y button. This button combination can be ackward to accomplish for the player. The controls for this game definitely have a learning curve.  I wish the game offered options to fully customize your controls or to use the additional control inputs that are included on the NEW 3DS hardware in meaningful ways. The controls overall are strange, but work perfectly well once you get used to them.

 

The story for this game follows Samus Aran as she travels to a planet called SR388. Samus’s mission on this planet is to kill off all the Metroids. Metroids are flying parasitic creatures that have been wrecking the galaxy. It is a little strange to play a video game where your main objective is to cause the complete and total extinction of a species. The game never lingers on the twisted macabre elements of the story. The story element is minimal and it bookends the game with minor cut scenes. In this game you won’t be reading texts of lore, watching full motion video cut scenes, or talking to other characters. This game is fundamentally a solitary genocidal adventure. As you explore the environment, you will encounter statues that are surrounded by pools of acid. This acid will severely damage and kill the player if you attempt to transverse within it. Once you kill all the Metroids in the given area and return to the statues, the pools of acid will recede and allow for further exploration. This cycle of killing Metroids continues until the you extinguish them all from the planet and obliterate the queen Metroid. The game isn’t as violent or dark as it seems, but it is interesting to think about the deeper concepts the game dives into. Several Metroid games directly explain the fallout from this game so it’s definitely fun to return to this important game in the Metroid franchise. That being said prior experience in the Metroid game franchise is not needed to enjoy this game. Going back to the game, as you explore the environments the game also has  statues that give the player new powers and abilities. Some statues can recharge the missile or energy tanks for the player. Some statues can even be used to teleport to other places in the world map. Teleportation around the environments is a new and welcomed addition to the franchise. Teleportation speeds up progress and makes the game flow better and reduces backtracking . The player will still need to backtrack because certain areas cannot be explored until you acquire certain abilities or weapons. As you explore SR388 and exterminate all the Metroids, you will notice the remaining Metroids will become more powerful and adapt to their surroundings. The game does a nice job of providing distinct environments and a variety of creatures to interact with. At times the gameplay can become repetitive, but the game always finds new ways to challenge and intrigue the player. The game does a fabulous job of guiding the player to the next objectives, but also allowing for natural exportation. Getting lost is part of the game, and it's very rewarding to discover all the secrets within any given environment. I love exploring this world and found it very addicting as I always wanted to see what was lurking around the next corner. I also enjoyed the visceral, cathartic feelings this game provided as I hunted and defeated each Metroid one by one. The game offers a counter, so you know how many are left, and it becomes very satisfying to know that only one Metroid is left in the given area. I also appreciate the game keeping things simple and not overloading the player with unnecessary story and plot. This game is about exploring and killing Metroids, and it does both of those two elements well.

 

The game supports Nintendo Amiibo™ figures in interesting and substantial ways. Amiibo™ are small toys or statues of various  characters that have NFC (Near Field Communication) chips built in that can be used to unlock additional features within specific Nintendo games. All of the Metroid Amiibo™ figurines (4 total) are supported within this game and can be scanned in for additional exclusive features. To scan the Amiibo into the game you will need either the NEW 3DS/NEW 2DS XL hardware or the Amiibo™ scanner which is sold separately and is made for the older 3DS models. Some figures give the player additional supplies that are a permanent addition to the gameplay. These additional supplies (energy and missile tanks) are used like emergency supplies, that are not activated unless you completely deplete your standard supplies. Using Amiibo™ gives the player a nice advantage within the game . The gameplay is somewhat easier and provides a different and distinct experience for the player. In several occasions the extra supplies helped me defeat a few tougher enemies. For the purposes of this review I played about half the game with the Amiibo™ functionality on and half without. I enjoyed the game more with the Amiibo™ functionality activated. The player can also unlock exclusive art galleries with Amiibo™ that can be viewed after you completed the game. One Amiibo can help you find the location of the Metroids within the game. The game also has additional difficulty mode called the "fusion mode" that can only be unlocked with a specific Amiibo™ figure. I like the idea that these figures do something interesting within the game, but I wish the game had options to unlock these features without the need of purchasing these figures. To purchase all the Metroid Amiibo™ it would cost the player at least $55 (before taxes) and the game doesn’t include any of them. Some of the Amiibo™ maybe difficult to find, so it's unfair to give certain players more features and advtages that are exclusive to owning a specific figure. Nintendo could have made the fusion mode be unlocked either by scanning in the Amiibo™ or by completing the game on the hard difficulty. The Amiibo™ features fundamentally change the gameplay and it’s asking allot of the player to need to invest nearly $60+ in Amiibo™ to have full access to all the features within the game. The Amiibo™ functionality is totally optional for the player to use. I enjoy the features the Amiibo™ unlock but I have compassion for the  players who cannot afford to purchase all the Amiibo™. It’s just not fair to lock up many interesting features behind a artificial paywall. Hopefully Nintendo will include the option to unlock these exclusive features in different ways in a potential future software update. I really wish Nintendo could have implemented the Amiibo™ functionality better within this game.

 

The game is much harder in difficulty than I expected it to be. The higher default difficultly decreased my overall enjoyment with the game.  The game is difficult by choice and is aggravating at times. Many smaller simpler enemies are bullet sponges and will take several blasts to destroy. It takes way too long to defeat boss creatures, and it at times feels tedious. I have played a vast majority of the Metroid games, so I consider myself a veteran player, and I still found this game to be too difficult . I imagine that many players may become turned off by the higher difficulty and not complete the game. Experience and personal skill isn't the issue, the issue is that too many enemies need too many hits to be defeated. The difficulty of this game feels arbitrary and artificial. The original Metroid 2 game also had this problem, so I suppose it's referencing that element, but I have to question to why intentionally repeat the same mistake twice? I have no problem with difficult games and I have enjoyed many challenging games in the past, but this game just became annoying to play because of the difficulty. The difficulty gives the player the feeling of being underpowered which is counterproductive for this franchise. The difficulty mutes the power of the upgrades the player receives. The robot boss and the final boss both take too much damage to defeat and become a chore to battle. This experience is all from the "normal" difficulty setting, I don't want to even try the "Hard" or "Fusion" modes, which make the gameplay even more difficult. Sadly, the game feels difficult for the sake of being difficult,  and hurt my enjoyment of the game.



For the Nintendo 3DS, the game looks fantastic and sounds great. The frame rate can occasionally skip a beat, so it's not an entirely silky visual performance, but overall it runs fine. The character models look crisp, and I enjoyed how varied the environments were. The music matches the atmosphere of the levels and sounds great. The Metroid franchise has always had fantastic musical compositions and this game is no different. If you purchased the “Special Edition", it comes with a musical CD that has all the tracks from the game and many more songs from the various Metroid games . I often listen to this CD because the music is so well done. 

 


Overall I really enjoyed this entry within the Metroid franchise. This remake continues many of the elements of the original GameBoy game, but updates them and makes for a vastly superior experience . This is a fantastic way to remake a video game, and it’s a shame that the difficulty hampers this excellent game. The way the game uses Amiibo™ is also annoying and is an obvious cash grab by Nintendo. I have been wanting a traditional 2D Metroid game on the Nintendo 3DS for many years’, and this game delivers a great experience that is both new and familiar and it shouldn’t be missed.
 

Final Verdict: 9/10

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Metroid Samus Returns Official Website
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2018 3DS Video Games

2018 Nintendo 3DS Video Game Reviews

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80's Overdrive 3DS Video Game

80's Overdrive

3DS Video Game Review

Written By: Adolph Vega


3D

 

The stereoscopic 3D visuals fit this game perfectly. The game uses a pixel art graphic style that is similar to other car racing games from the 1980’s. This graphical art style lends itself perfectly to depth based 3D, because the player is inherently looking into the screen to see where the various tracks lead to. Simply put the 3D looks totally rad. The gameplay is fast and smooth regardless if you play it in 3D or 2D. The 3D really gives the player an immersive racing experience and makes the high speed racing more enjoyable and engrossing. In fact I didn’t want to play this game in 2D, because it looks so nice in 3D. Depth based 3D is just a natural fit for racing games and the 3D element really shines within this game.

 

Final Verdict: Great 3D


 

Video Game

 

 

80’s Overdrive is a throwback to arcade racing games from the 1980’s. It many ways this game resembles the classic “Outrun” or “Rad Racer” games, but it also feels modern and is it’s own thing. 

 

Are you the fastest racer? Are you the best racer? Are you ready to compete around the world and prove your excellence? Like any other racer, the main goal of this game is to be the greatest racer and to win all the races. The game has a fairly strait forward gameplay loop. After each successful won race you will receive prize money, money which you will need to purchase entry into other races. You can also spend your earned money to upgrade your vehicle(s) or buy new vehicles. The currency system is a huge element of this game. Success breeds more opportunities for success and the player needs to strategically invest the money earned to be become more successful. Upgrading and maintaining your vehicle is a major aspect of the game and necessary for advancement. Most of these upgrades are self-explanatory but within this review I will discuss a few of them in detail. The player can upgrade / maintain the following aspects of their vehicle(s):

  • Increase Top speed
  • Increase Maneuverability
  • Increase Structural integrity
  • Make repairs
  • Add nitro boost capability
  • Refuel the gas tank
  • Add a police scanner

The Nitro boosts can only be used twice per race , and only when the player has already reached the vehicle(s) maximum speed. Using Nitro boosts to push yourself ahead of your competition or ahead of traffic or the police is something you must do on a regular basis to win. Nitro boosts are a fun dynamic and I enjoyed using them within the game. 

 

The vehicles can receive damage from hitting other vehicles or going off road. So upgrading the structure integrity is key to mitigate future  damage. The player will need to watch the damage meter and occasionally pay to repair the vehicle. Traffic which I mentioned earlier is another thing to consider as the player needs to avoid hitting other vehicles to prevent damage. Sadly the game doesn’t showcase any crazy crashes or radical flips so any damage to your vehicle is largely invisible. Your car can become wrecked if you reach the maximum amount of damage on the damage meter. It’s pretty cool to see your car become smoky and break down on the side of the road when you wreck your vehicle . The cost to repair a totaled vehicle is higher than just repairing it in between races, but you might not be able to afford to repair the vehicle unless you win the race. The damage is saved automatically so you can’t forget to maintain and repair your vehicles. The vehicle damage system is a nice addition to the game and is well implemented  . 

 

The police are a big aspect of this game and the police scanner vehicle upgrade tells you when police vehicles are nearby. Sadly this information is displayed on the bottom screen, so you would need to quickly look down from the main top screen to view the scanner. It takes a split second to view the other screen so it’s a risk/reward dynamic to view the police scanner. You might crash your vehicle or miss a turn within that split second so viewing the policy scanner or anything on the bottom screen is potentially hazardous to the race.  Honestly I don’t care to know if the police are close by, because there isn’t much that you can really do about it. The police will go after the player for going above the speed limit, however if you slow down your vehicle to be under the speed limit that will dramatically decrease your ability to win the race. The police are a serious threat to the player and have aggressive artificial intelligence. The police will actively try to hit the player and try to run you off the road . If the police catch the player they will give you a speeding ticket. The player can decide to pay the ticket and continue the race (which is not necessarily worth it and the race is probably already lost) or just reset the race entirely and not pay the ticket. The police can be outrun if your vehicle is fast or agile enough. I do enjoy the element of the police being within the game, it’s a thrilling gameplay mechanic. It’s incredibly satisfying to use a turbo boost and blast past the police. Ultimately the police scanner is a frivolous addition and I would suggest the player not spend money on this feature.

 

The game does many interesting things to add variety to the gameplay. The main game includes random bonus missions for the player. For example one bonus mission is to purposefully lose a race and to finish in a specific place. If you complete the bonus missions you will be handsomely rewarded with cash prizes . Many times the rewards for successful competing a bonus mission will be significantly more money than actually winning the race. Sometimes you will be able to double dip and complete the mission and still be able to win the race and receive a huge cash reward for doing both simultaneously . Another example of a bonus mission is when a mysterious man asks you to purposefully damage another specific character in the race to teach them a lesson. Finally another mission you may receive is to you collect several packages that are left on a specific track. These bonus missions are sometimes unethical but are always fun. These bonus missions are also totally optional and you can ignore them if you so wish.  If you run out of money the game will institute a touch screen mini game. Within this mini game you will need to use the touch screen to clean the dirt off your opponent’s vehicles with the stylus. This mini game is only available when you run out of money . This mini game is a smart design choice by the developers and gives the player the ability to earn small amounts of money and be able to get back into the main game. The game also has a time attack mode, which is a fun alternative to the main story mode and asks for perfection from the player. Can you beat the times set by the developer for each of the tracks? This game mode is lengthy and is well done. I do applaud the effort the game developers have done to keep the gameplay fresh. 

 

Sadly the track design leaves allot to be desired. The game has a large number of tracks to race on with eight visual themes. The player selects the individual tracks via the world map and they have free reign to select whatever track they can afford to enter. The vast majority of the tracks look and feel the same with only minor deviations. The different visual themes (beach, desert, etc.) are nice but overall the track designs are all nearly identical. The tracks are all on highways that may or may have sections that split the lanes apart, but they always lead to the same end goal. The tracks are linear by design and the game heavily discourages exploration. If the player goes off the main track you will almost instantly hit an obstacle that will promptly stop your progress and damage your car. The tracks are essentially surrounded by invisible brick walls , and it is jarring to see a small traffic sign instantly stop a car going 200 miles (321 Kilometers) per hour. I couldn’t find a single short cut within this game. I feel that short cuts should be part of any racing game so a total lack of them is disappointing. The player can pick previously won tracks and replay them as needed to make money. The game can become monotonous to play because of all the nearly identical track design and the need to replay tracks to gain enough money to advance. The various tracks do offer terrain that contains hills and valleys which gives some variety to the design, but I wish the levels did more to differentiate themselves. Overall the track design is adequate for this style of game, but it left me wanting more.

 

The game includes a track editor and sadly this addition is all but worthless. The track editor is a series of menu sliders you can change to create new tracks. Adjusting sliders in a menu isn’t the most satisfying or fun way to make your own content. The custom tracks can be saved and the game will generate a specific numeric code for each created level. The game doesn’t have a built in community to view and share custom track codes. Nor does the game have an option to share the tracks via social media. Some aspects of the level editor are vague and I was left confused to what certain options did. With the tracks looking so similar from one another it can become difficult to see how your custom levels are any different from the ones made by the developer. I simply didn’t care about making my own tracks and didn’t find this mode to be enjoyable or well implemented .

 

The controls for this game feel tight and are responsive. You have the option to have manual transmission and shift up and down the transmission with the L/R buttons. One small issue I had with the controls is how you travel to your next track within the world map via the touch screen. The game doesn’t indicate that you can move the map around with touch input on the touch screen. The game does have a cursor to select tracks but it doesn’t automatically pan the screen to reveal more of the map when you hit the edge of the viewable screen. The game never tells you how to move the world map and assumes that you will figure it out. I did figure it out (eventually) but it’s a strange obvious omission. This map scrolling issue is a small nitpick but overall the controls are excellent.

 

The music for this game is truly fantastic. The electronic techno songs presented within this game perfectly match the style of synthesized music from the 1980’s. The game has a large selection of musical tracks to select from . I really enjoyed the entire selection of musical tracks within this game. Sadly the player has to select the song they want to hear before each race, and this can be an agonizing choice since all the music is totally tubular. Having a simple shuffle option would have helped to alleviate this difficult choice for the player. Some of the songs even have some lyrics and fairly complex compositions. Some of the songs resemble other popular songs from the 1980’s, but they still sound distinct and unique . Easily the music in 80’s Overdrive is the best aspect of the game. I only wish I could make the music louder on my Nintendo 3DS, because maximum volume is simply not loud enough to enjoy this superb sound track. I kid you not, these jams are gnarly.

 

In closing 80’s Overdrive is a fun yet flawed game. I enjoyed my time with this game and I can mildly recommend it. The gameplay has a surprising amount of depth and the music is excellent. Sadly the level design could have been more compelling and the track editor is lack luster. Old school racing fans should rejoice with this release and find many hours of entertainment with this choice game.

 

Final Verdict: 7/10

 

 

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